#include "ClientNetHandle.h"
#include "Session\Session.h"
#include "Packet\Packet.h"
#include "Net\OtherNetManager.h"
#include "ServerManager\ServerManager.h"

void CGT_SendWorld( Session* pSession, Packet& packet )
{
	G_OtherNetManager->SendForwardPacket( G_ServerManager->GetWorldSessionID(), &packet );
}

void CGT_SendGame( Session* pSession, Packet& packet )
{
	G_OtherNetManager->SendForwardPacket( G_ServerManager->GetGameSessionID( 0 ), &packet );
}
